#include <campos.h>
Inheritance diagram for iCameraPosition:
Public Methods | |
virtual iObject* | QueryObject ()=0 |
Get the iObject for this camera position. | |
virtual iCameraPosition* | Clone () const=0 |
Create a clone this camera position. | |
virtual const char* | GetSector ()=0 |
Return the home sector. | |
virtual void | SetSector (const char *Name)=0 |
Set the home sector. | |
virtual const csVector3& | GetPosition ()=0 |
Return the position. | |
virtual void | SetPosition (const csVector3 &p)=0 |
Set the position. | |
virtual const csVector3& | GetUpwardVector ()=0 |
Return the 'up' vector. | |
virtual void | SetUpwardVector (const csVector3 &v)=0 |
Set the 'up' vector. | |
virtual const csVector3& | GetForwardVector ()=0 |
Return the 'front' vector. | |
virtual void | SetForwardVector (const csVector3 &v)=0 |
Set the 'front' vector. | |
virtual void | Set (const char *sector, const csVector3 &pos, const csVector3 &forward, const csVector3 &upward)=0 |
Set all attributes of the camera position. | |
virtual bool | Load (iCamera *, iEngine *)=0 |
Load the camera position into a camera object. | |
virtual void | SetFarPlane (csPlane3 *pl)=0 |
Set the 3D far plane used to clip all geometry. More... | |
virtual void | ClearFarPlane ()=0 |
Clear the far plane so no clipping will occur. More... | |
virtual csPlane3* | GetFarPlane () const=0 |
Get the current far plane (or NULL if none is defined). |
This object can be used to initialize a camera object to a certain state. It has the following properties:
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Clear the far plane so no clipping will occur. This is equivalent to SetFarPlane(NULL). |
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Set the 3D far plane used to clip all geometry. If the pointer is NULL then far plane clipping will be disabled. Otherwise it will be enabled and the plane will be copied (so you can free or reuse the pointer you give here). Note that the far-plane will cull away geometry which is on the negative side of the plane (with csPlane3::Classify() function). |