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walktest
built, running and tested with
your map file.
Sample File:
WORLD ( LIBRARY '/lev/flarge/test.csk' () ) |
Run walktest
and make sure that the mapfile still loads correctly,
although you won't see your model yet.
Sample File:
WORLD ( LIBRARY '/lev/flarge/test.csk' () SECTOR 'room' ( MESHOBJ 'test1' ( PLUGIN ('spr3d') PARAMS ( FACTORY ('test') ACTION ('default') ) MOVE (V (0,0,0)) ) ) ) |
Run walktest
and you should see your model in the mapfile.
Note: If you do not see the object, chances are your object is either outside the room or way too big or way too small.Note: Try playing with the geomscale setting in your model config file, and the xyz coordinates in the MOVE macro in your mapfile. See section 5.6.6 Create the Crystal Space Library file containing the Sprite.
Note:
viewmesh
is a useful tool for tracking down problems with your sprite. See section 5.6.7 Optional: View the Crystal Space Sprite in Viewmesh.
Sample File:
WORLD ( LIBRARY '/lev/flarge/test.csk' () SECTOR 'room' ( MESHOBJ 'test1' ( PLUGIN ('spr3d') PARAMS ( FACTORY ('test') ACTION ('default') ) APPLY_MOTION ('test_0') MOVE (V (0,0,0)) ) ) ) |
Run walktest
and you should see your model animating in the mapfile.
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